starsector console commands. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. starsector console commands

 
 A small amount of additional console commands to clear the fleet bloat that seems to be affecting many savesstarsector console commands json) and changing the value of maxColonySize

setav stealth [ s ] ' (you can repeat above for more points from here)'. This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. The following commands are added: SpawnStableLocation: Spawns a. You can also add a synchotroncore to your inv with additem synchotron. 3. New commands: - Clear, clears the text from the campaign pop-up. 1. ago. Thanks for the help. Grab it here. Get it here. 91a :) ). 2+ requires Starsector 0. 25. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. 1. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Instructions. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. An unofficial developer's console for Starsector. 我会在原贴. 0 WIP). 1a] Officer Extension -- suspend and demote officers. View mod page; View image gallery; Legacy of Arkgneisis. - ModInfo, shows detailed info about a mod, including what ships, fighter. 96a] Console Commands v2023. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Combat Chatter. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Once you find the ship you want you want to find the command to add the ship to your fleet. The devmode console command is turning off. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Stop playing the game for months out of frustration trying to find good planets. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. 3: - Reset game pause state on load. and it'll spit out an alphabetical list of. Discuss modding Starsector here. Input commands using a custom overlay. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. Colony presence and instability: monthly. An unofficial developer's console for Starsector. Common Radar. (except redacted and others with the no recover. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. and the slowdown field is a toggle. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands; This mod is safe to add and remove from your saves. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. Then just console command yourself all the money and points you need. 0. Here is a list of spawnable items from the console. ago. In dev mode you can find it using “list specials” then use “addspecial [item id]” and you’ll get it. 34. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. addindustry indevo_RuinedInfra. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). You can use the console command mod to just spawn the officers you want. Re: [0. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Go to map. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". For a full list of supported commands. Check starsector. Packages ; Package Description; org. It used to be called Starfarer. 95a] Console Commands v2021. You use console commands to increase the population to 7. This will list all the ships and their ID for spawning them. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. java. . The Pristine Nanoforge is a special item. You can use "help" to list all the commands. 0 coins. As for controlling my fleet, for the most part I try to. 96a] Special Hullmod Upgrades v1. The above command should work to spawn one at your fleet's current location. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. you would go into the fleet screen and then use commands. This mod has LunaSettings integration, but it is optional. console. Coronal Hypershunt within 10 light-years. 9. It can occur when a colony is established by the player. - Add GUI with multi-line text editing for writing Captain's Log custom messages. removed: the sound robot forge played. 2Donations. I have been using TASC (terraforming and station construction) mod to colonise stations. 9. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. OrganEntrepreneur • 1 yr. r/starsector. Uploaded: 12 Dec 2018 . New commands: - AddHullmod, adds the specified modspec to the player's inventory. ago. It is capable of extracting energy on an astronomical scale directly from the linked star. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. This tutorial explains the very basics of adding and modifying planets in Starsector. It includes pretty much everything, even quest items and lore notes. ) Find the planet that you want to edit. getStar (); if (star != null) { $loc. Choose from the options below. A useful command to check your SSD's health after a swap! r/Houdini • I've slowly started learning Houdini and found this tutorial from YT, but I can't figure out why File->export->alembic doesn't work for vellum grains in Blender. 1 / 2. however, i was wondering if there was a way to add markets to abandoned stations (or, more specifically, the "makeshift_station". Go into your save, into campaign. The mod supports version checker, combat radar, simulator overhaul and more. 96a] Automated Commands with ease…. Systems with cryosleepers present will have green names. 10 - Version. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. xml, then search for the name of the ship. Commander; Posts: 211; Re: [0. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. For a full list of supported commands. 96961 Posts 6995 Topics Last post by kenwth81 in Re: Missing produced shi. View community ranking In the Top 5% of largest communities on Reddit. . everything doesnt work fine with the hull shard spawner on the ship. To insert anything into them you need to use override commands and as I said I do not know how to use Java. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). itsyoboi33. 95见站内搬运链接). - Using this command without arguments gives as many crew as your fleet can. ) Get Notepad++. For a full list of supported commands enter. 96a] Console Commands v2023. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Starsector has problems during combat. Try copypasting into Console Commands. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Usually factions will have a package or two, so those should set you up. You can help StarSector Wiki by expanding it. Thx for any help or pointer. I mean, Starsector is still a perfectly balanced game, with no exploits. jpg (79. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Nanoelite001 • 2 yr. Re: [0. With the command addspecial ship_bp valkyrie. 9a] Console Commands v3. The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. This will require Alpha core, some fuel and machinery. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. StormGod is a part of that second mod. Auto correct sucks sorry addindustry is the command. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). 1a RC3. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. e. Kryptm4n • Additional comment actions. ago. 1d 17. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. Search through the save file for the ship's name. All references to piracy in this subreddit should be translated to "game. 2 (2021/03/27) [Starsector Mods][0. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. 95. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. If I try storageclear ships it says no such command. This works for blueprint packs like you’re looking for, but not individual item blueprints. "addship blank" where the blank is the name of the ship. getStarSystem ( "System Name" ). You can set objectives in space or on other ship and capturable points. log for more details". If you run the game from the command line you can use System. Reply MaddLlama14 • Additional comment actions. NullPointerException. runcode Global. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Storage\clear\ says the same thing. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. 95. " In which case what you want to add is likely "energy_crystals" (HMI also has "HMI_crystal"/Quantum. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 8 warships strapped together was too much, so combat versions will only get 4. Code. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. With no planetary features, a planet will have no districts. A "market" in the game logic is a planet already colonised with a faction. Debug GUI: -Display data from any script with global methods. Table View. do this to make sure you're using the right command. 1. That's due to the rewrite of the game's launcher in the last Starsector update. GrandAlchemistPT • 8 mo. When you find it, it's just as simple as typing "giveship warlord" or something like that. Now, the problem would be the balance and being able to leave it around a planet to exploit. After that, scroll down till you find the hullmods, and remove high. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Re: [0. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. While the commands themselves aren't case sensitive, arguments are. getSector (). Commander; Posts: 136; Re: [0. - BlockRetreat, prevents a full retreat from being ordered by the enemy. To the point, one of my mods is conflicting with another. . Evolution. 95. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. Music: MesoTroniK, Eric Matyas. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. « Reply #4 on: March 31, 2021, 12:40:17 AM ». unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. lw_console (Console Commands by LazyWizard, version 3. But what i want is to spawn one, not locate. I am using the newest version of Console Commands, running 0. There's an example command to spawn planets here, and campaign entities here. skin files in the same way. A new version of the console is up, get it here. setDifficulty("EASY") (then also use the console for extra ships, officers as desired) (I've been thinking about actually adding the toggle in Nexerelin start setup but meh)Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. Ms. This article is a stub. 1 / 2. 04. Starsector > Mods > [0. An unofficial developer's console for Starsector. Re: [0. Console commands mod: "addstablepoint". 64 Apex Design Collective 1. Find out how to add paragons, stable points, planets, and more with console commands. While the commands themselves aren't case sensitive, arguments are. de_kriskard • 8 mo. exe as usual to start the game using 64-bit Java with newly-increased. r/starsector • Behold, I have returned to infest your nightmares once again. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Console Commands 3. With our comprehensive installation and. 184. Some drawings of how I imagine in 3d some ships and a station. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. go to the planet=>military options=>launch invasion. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. 12. While the commands themselves aren't case sensitive, arguments are. Download. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. Search. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. For a full list of supported commands enter. Must be because the screen is filled with other things added by the mod. That's due to the rewrite of the game's launcher in the last Starsector update. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. Assets 3. AddXP with no arguments now gives you enough XP to reach the next level. Console Commands. Go to Hotkey. . removecondition volatiles_trace. all the ships travel 20% (i think) faster in time. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. After that, choose the command you need further help with: help <command>. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Two new commands, some bugfixes, and in-combat message support. ago thanix01 Any cheat (in console command mod) to. A large list of included commands, and the ability to add your own custom commands to the console. Brighter than the sun. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 1. csv which defines it's basic information as well as where it's script is. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Default Console commands uses Ctrl+Backspace to bring up the menu. on November 20, 2023, 08:40:35 AM. Credits Zaphide: the original Exerelin Dark. 9. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Main article: Console commands. Starsector is very different though. 9 console commands 2021. On Linux, it's in the starsector directory. If you are playing with mods do List conditions with the Console command mod. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. I'm putting my last playthrough list as reference. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(1st, go to the secret station in the system with the tritachyon patrol. showMessage(). 3 - fixed thingy where new old portraits overrode some vanilla portraits - added some logging and a null check to nonevent fleet handler 3. 04. Name. setRelationship(pirates. // the second true statement is for generating Fringe Jump Points. You'll have to spend character point first (you can add it with console command). use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. 96a] System Marke. An unofficial developer's console for Starsector. Starbound Item ID List. Objectives are initially neutral and each side can take. 17. - AllHullmods, unlocks all unlearned hullmods. This mod worked great before (and thanks to the tutorial I even made my own. Pairs well with Industrial. 0 15. Ashes of the Domain is a megamod centered. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. lazywizard. 95. 95a: AddXP no longer gives negative XP after you reach level 15. Clear commands 1. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. 1. ago. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. This update adds an AddStoryPoints command. it might not be the same as the actual name of the vessel. ago. It can be installed into the Heavy Industry and Orbital Works industries. addAsteroidBelt (system. An unofficial developer's console for Starsector. - screen scaling not yet supported. Anyone have the console code to create a planet? I wanna see how many I can fit in a system before my computer crashes. Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1. - start game. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. 04. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. 95a as well as a fresh one that was just created in 0. 1a] Common Radar v2. 95. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Once I did I loaded the game back up and went straight there. Search your save for the ship and manually delete the hullmods (it should show up in 3 places in a row) which cover built in hullmods, addable hull mods, and smods respectively. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. You must use its Id name which is usually the next Collum from the first one when you open the . 2. I sometimes try out other faction mods but generally I cycle. 2. Item ID List for Console Commands. Kirsala. While not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Can NOT be removed from games in which it was already used, but it can be fully disabled. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. you can get get the gown without console codes. interesting (and very orange) results. ) Find the planet that you want to edit. The first argument of addAsteroidBelt (), not the name of that token. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). NOTE: do not use ship name. Logged float. VengefulJeweddit • 1 yr. Supplemental code: Eliza, Wyvern, Vayra. With our comprehensive installation and usage guide, you’ll be able to install and use [0. It may require the player to do this with Console Command mod; 1. 25 DIY Planets 1. Updated to be compatible with Starsector 0. You need an alpha core. ago. Concord. Now would be the "setmarketowner [market name here] [faction name here]" phase. g. It only triggers once though, so if you already saw and forgot where it was you're screwed. Console commands are a pathway to many abilities some consider to be irresistible. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Overall, it isnt sustainable. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations.